Learn to Roguelike (in closed beta) is a simulation game that follows in real time a self-learning algorithm protagonist trying to clear a classic roguelike dungeon crawler. The player’s role is to oversee, help and most importantly enjoy the AI’s journey from a bumbling adventurer into a true fantasy legend. The game can be approached as a puzzle strategy game with a lot of user input, or simply with hands-off curiosity for the AI’s progress.
Game: Miro Apostolakis
Art: Petrus Louhio
Public announcement and official release dates are TBD.
