Learn to Roguelike (in closed beta) is a simulation game that follows in real time a self-learning algorithm protagonist trying to clear a classic roguelike dungeon crawler. The player’s role is to oversee, help and most importantly enjoy the AI’s journey from a bumbling adventurer into a true fantasy legend. The game can be approached as a puzzle strategy game with a lot of user input, or simply with hands-off curiosity for the AI’s progress.

Game: Miro Apostolakis
Art: Petrus Louhio

Public announcement and official release dates are TBD.

The game and the rest of this page are still under construction!
Please come back soon!

In urgent queries
you can contact me by emailing miro.apostolakis@gmail.com

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D&D Character Creator (FIN)